AI Insights · Timothy · July 2022
Top 5 Puzzle Games on Android in Algeria: Q2 2022 Performance
In Q2 2022, the top 5 puzzle games on Android in Algeria showed varied performance in terms of downloads, revenue, and active users. Discover how each game fared.
The second quarter of 2022 saw interesting trends among the top 5 puzzle games on the Android platform in Algeria. Here's a detailed look at their performance based on data from Sensor Tower.
Mirrors of Albion by Game Insight showed a consistent increase in weekly revenue, starting at $4 in early April and peaking at $12 in mid-June. Weekly downloads fluctuated, starting at 701 in late March, dipping to 324 in mid-May, and then rising again to 517 by the end of June. Active users saw a steady incline from 407 in late March to 387 by the end of June.
Angry Birds 2 from Rovio Entertainment Corporation experienced varied weekly revenue, with notable peaks of $13 in late April and $8 in mid-June. Weekly downloads began at 7.9K in late March, dropped to 3.2K by mid-May, and then saw a slight recovery to 3.4K by the end of June. Active users showed a decline from 30.4K in late March to 20K by the end of June.
TRIVIA STAR Quiz Games Offline by Super Lucky Games LLC maintained a consistent weekly revenue of around $2 throughout the quarter. Downloads saw significant growth, starting at 120 in late March and peaking at 976 in mid-June before a drop to 181 by the end of June. Active users showed a marked increase from 531 in late March to 2.8K by mid-June, ending the quarter at 1.3K.
For June's Journey: Hidden Objects by Wooga, weekly revenue saw minor fluctuations, peaking at $7 in mid-April. Downloads experienced substantial growth, starting at 570 in late March, peaking at 14.5K in early May, and ending at 6.9K by the end of June. Active users followed a similar trend, increasing from 17.4K in late March to a peak of 41.8K in early May, and settling at 33.8K by the end of June.
Unsolved: Hidden Mystery Games by Artifex Mundi had a relatively stable performance with weekly revenue peaking at $9 in late March and early April. Downloads fluctuated, starting at 321 in late March, peaking at 569 in early April, and ending at 254 by the end of June. Active users saw a steady rise from 1.5K in late March to 2.2K by early June, before slightly declining to 2K by the end of the quarter.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.